Tutorials
The ultimate introduction to Godot 4: 11 hours long, mostly 2D graphics.
Here is what i learned - Going from Unity to Godot
Create Your First Complete 3D Game with Godot - GDQuest
Running Godot Games on Steam Deck (Steam Docs)
Components - how to structure a game into manageable parts
Make your first 3D Platformer in Godot 4
Build a full 3D fps in Godot as fast as possible.
Recreate Stardew Valley in Godot & and master advanced Godot concepts
Concepts
Events Are The Way To Go(dot): Event Bus System to decouple publisher and subscriber.
Controls
GUI
Making a GOOD Drag and Drop Inventory
Build Better UIs in Godot — Separating Controls through State
2D
Draw fewer tiles - by using a Dual-Grid system! (Godot Demo Project)
3D
The ultimate introduction to Godot 4
Ulitmate First Person Controller Tutorial
Tiled Dungeon Environment From Scratch
Exporting 3D Models to Godot 4 | GlTF settings
Animation
Active Ragdoll / Physics Animation
Particle Effects
How to make Particles and Visual Effects in Godot ( and grab the FREE Textures!)
Shader
Welcome to Shaderland - An introduction to shaders in Godot
Godot XR Tools tutorial series by Bastiaan Olij
Everything About Textures in Compute Shaders!
Navigation/Path-finding
Baking Navmesh Regions at Runtime Best Practices Help - Reddit
Performance
Master THREADS in Godot 4.3: showcasing the utility of multi threading in Godot 4.3. Threads are extremely useful for when we want to pass methods which are expensive computationally to different other cores of your processor. This leads to having a much smoother experience, helping reduce frame drops and speed up loading times.
Misc
Custom Resources - A Godot Workflow GAME CHANGER
AI
Complex Game AI Agents in Godot Goal-Oriented Action Planning (GOAP)